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C/NC: Video Game Music

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C/NC: Video Game Music

Crap
6
15%
Not Crap
19
48%
Too broad of a topic for me to vote
14
35%
I respect those that create it, but meh
1
3%
I loved Minibosses, The NESkimos, The Advantage, et al, but other than that, Crap
0
No votes
 
Total votes : 40

Re: C/NC: Video Game Music

Postby scntfc on Fri Aug 09, 2013 5:53 pm

cjh wrote:The background trickle in Xevious is one of the earliest ('82) examples I can think of as continuous background music. Many earlier ditties though.



play the last song to hear xevious, played on harp. sorry, itunes link was the only one i could find.
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Re: C/NC: Video Game Music

Postby Anthony Flack on Fri Aug 09, 2013 7:43 pm

Xevious is perhaps the first aesthetically beautiful game.
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Re: C/NC: Video Game Music

Postby simmo on Tue Aug 20, 2013 3:55 pm

Suddenly remembered this this evening. Thinking about covering it:

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Re: C/NC: Video Game Music

Postby Zorg on Tue Aug 20, 2013 4:45 pm

Some HOT Jams.


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Re: C/NC: Video Game Music

Postby VaticanShotglass on Tue Aug 20, 2013 4:54 pm

As long as we are talking about the music in the games and not fey nerd or metal covers then this is soooo not crap! Some of it is so much better than it seems like it has a right to be. The whole Metroid and Super Metroid soundtracks are my favorites.

I was listening to that Jim Guthrie Sword and Sorcery soundtrack just now at work.

This may have been posted already but it is great:
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Re: C/NC: Video Game Music

Postby Bill Swansea on Thu Jul 09, 2015 12:47 pm

big_dave wrote:Hark at this boy and his "we".

He was Welsh yesterday.

Iesu Grist . NCB .PC .
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Re: C/NC: Video Game Music

Postby Twilight Sparkle on Sun Sep 06, 2015 3:30 pm

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Re: C/NC: Video Game Music

Postby placeholder on Tue Sep 08, 2015 2:31 pm

YES. All the pre-'10s Splatterhouse games have incredible scores.

Twilight Sparkle wrote:
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Re: C/NC: Video Game Music

Postby Anthony Flack on Sat Dec 19, 2015 9:27 pm

I'm quite fascinated by this soundtrack:

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It's from the bleep-bloop era, so the zom would HATE it, but I'm more interested in the underlying composition than the sonics in this particular case. It's written by Tamayo Kawamoto, one of the veterans of Capcom's arcade golden age, and she is clearly a very clever person.

Much like the Radiant Silvergun soundtrack I posted way back on page 2, this one takes a single theme and reworks it multiple times. The bulk of the music here consists eight versions of the main theme (one for each stage of the game) - they run for about 2 minutes each in this recording (each one loops around twice).

I think it's interesting how the theme is deconstructed in increasingly radical ways in the later stages (from around 8:00 onwards). There's also a lot of really crazy dissonances and complex harmonic stuff going on in some places.

Ignore the blip-bloop and listen to some of those chord sequences. Absolutely nuts.

(After 18:00 it gets on to all the other bits and pieces of music in the game, which is not nearly so interesting. Although rather incongruously, the shop music at 22:30 appears to be a version of The Heat Is On from Beverly Hills Cop.)
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Re: C/NC: Video Game Music

Postby dfglove on Sun Dec 20, 2015 5:13 am

A couple of old favourites:

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The Strider soundtrack has always sounded to me like a lost Emerson, Lake & Palmer album, minus the ballads. Really inventive stuff, musically - great use of space, especially later on, and a cluster chord that has haunted my nightmares - and some very musical programming of the FM synth.

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Wally Beben's soundtrack for the 1988 Commodore 64 version of Tetris is twenty-six minutes long and sounds like a demo for something from Wish You Were Here.
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Re: C/NC: Video Game Music

Postby MJongo on Sun Dec 20, 2015 2:54 pm

Too broad a topic, but this is definitely Not Crap:
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Re: C/NC: Video Game Music

Postby VaticanShotglass on Mon Dec 21, 2015 8:05 am

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This one is really oddball. Revisited it this weekend. I dig it.

Also there's a YouTube channel called something like, 8-bit guy. He explains the technical bits of how all the music worked on different systems. Cool stuff.
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Re: C/NC: Video Game Music

Postby VaticanShotglass on Mon Dec 21, 2015 8:08 am

MJongo wrote:Too broad a topic, but this is definitely Not Crap:
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Is that scope a program that can be had, and can I put everything through it!?
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Re: C/NC: Video Game Music

Postby Twilight Sparkle on Tue Dec 22, 2015 11:09 pm

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Last edited by Twilight Sparkle on Tue Dec 22, 2015 11:19 pm, edited 2 times in total.
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Re: C/NC: Video Game Music

Postby Twilight Sparkle on Tue Dec 22, 2015 11:12 pm

madmanmunt wrote:Oh yeah! I just knew someone would have done it.



robert thefamilyghost wrote:
Twilight Sparkle wrote:I like that they put "drums" on it.

It makes it sound JUST LIKE an Aphex Twin song that I can't place right now... Or maybe it's Autechre (normally I don't find the two to sound very much alike at all, for some reason wires are crossing in my head for this song).


Laaaaate response, but checking back to see if I'm posting repeats, this clicked:

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Re: C/NC: Video Game Music

Postby Anthony Flack on Tue Nov 28, 2017 6:26 pm

I dig this piano arrangement of Paul Norman's Forbidden Forest.



Forbidden Forest is an ancient game from the very early days of the c64, 1983 to be precise, and very much part of the blip blop era. Even though the implementation was extremely primitive, the atmospheric quality of Norman's music was noted at the time.
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